HDG000.0°
SOG0.0kn
ROT0°/min
COG000°
STW0.0kn
FWD0.00m/s
AFT0.00m/s
LONG0.00m/s
UKC—m
Wind —Current ——Power —00:00
Edit berth Tap near a quay edge.
AIS
Mooring lines and winches

Lines go ashore when the fairlead is within 60 m of a bollard. HEAVE stalls at 16 t, the brake renders above 61 t, lines part at 100 t.

Damage control
Lock

Call before you reach the gate. Enter on green at no more than 2 knots, make fast at least two lines, and tend them while the chamber levels. Red and green together: get ready, the gate is opening.

Tugs

About 20 s to change power, 60 s to swap between pushing and pulling. Tugs lose their grip above about 6 kn.

Anchors and windlass

Let go with a little sternway and let her fall back on the chain; hold on the brake when enough is out. Four to five times the depth of chain is a usual scope; a short stay holds little. One shackle is 27.5 m.

Coach
PORT000° 0%
PORT0STBD
STBD000° 0%

SHIPSHAPE

Take the controls of a real-size ship and bring her safely into port. Choose from 25 ships, from harbour tugs and ferries to cruise ships, tankers, an icebreaker and a 24,000-container giant, each with the controls her crew would use.

Sail into PortMiami, Los Angeles–Long Beach and Split on their real charts, take a ship through the IJmuiden sea lock to Amsterdam, or go along a river, through ice or out at sea. Wind, current and shallow water push you around just as they do in real life, and a forecast line shows where you’re heading.

For training and fun only, not for navigation. The ships behave like real ones, but never exactly the same. Don’t use it to plan a real manoeuvre.

Developed by Khalil Mahboub, Captain & Maritime Systems Enthusiast.
Questions, feedback, or collaborations:
Instagram: @snowskyz, WhatsApp: +1 (514) 574-1719

SHIPSHAPE

Ship

Scenario

Environment

Berth

Lie
Practice

Fenders and bollards

Every quay, pier and dolphin face is fitted out for the biggest ship that fits it: fenders sized for her berthing energy, bollards all along. Put your own on any of them too: tap near a face to add a bollard on it or a fender on it, or tap one to take it away. Your changes are kept for each scenario on this device; RESET puts the scenario’s own back.

Training guide optional, off by default

Detail
Tips seen

A training aid, not a procedure. Every statement says whether it is measured data, published guidance or what this simulator’s model does. There is no single global standard for handling podded or azimuthing propulsion, so the ship’s manual and your company’s procedures always come first. Like the rest of SHIPSHAPE it is not for navigation.

Damage

Hull and machinery damage

With damage on, hard contact (a quay, a bank, a fender crushed flat, another ship) and running aground cost what they would. A light touch dents the plating; a harder one breaches it and the sea comes in, sinking, trimming and listing her and slowing her down. A hit at the stern or bow can cost a propeller, pod, rudder or the bow thruster. Flood too much and she can capsize or founder. The DAMAGE button opens damage control. Off, she bounces off like a training ship.

Traffic

Other ships
Shuffle

Ships from the fleet go about their business round you: under way to somewhere of their own, steering and slowing like real ships, stopping and moving on; others lie at anchor and swing to the wind and current, or hold station where it is too deep to anchor. They keep clear of you and of each other as the collision regulations ask, so give way when it is yours to do. The AIS mini map in the corner shows them round you, turning with the chart, with red for any that will pass too close; tap one for its range, bearing, CPA and time to CPA, and to mark it on the chart. Tap the range to change it. Fewer ships come out in narrow water.

Predictor

What-if tracks
Prediction runs on

Clean chart detail (default) shows the predicted bow and stern tracks with ghost hulls and the forward/aft side speeds; Full adds the shoulder tracks, time labels, force arrows, wash marks and the effects list. Onboard runs the predictor the way a real bridge does: from sensor readings, an estimated current, measured wind and a ship model that is a few percent off. Ideal sees the truth. PRED cycles off, track only, and track plus what-if.

Sensors & display

Chart detail
Position source
Lateral speed units
Palette
3D quality

This browser has no vibration support (Safari on iPhone and iPad does not offer it to web apps), so haptics are off here.

Pilot card · wheelhouse poster IMO A.601(15), computed from this model

Computing…

Validation 277 m twin-Azipod stopping tests, TransNav

Computing…

Sea trials IMO MSC.137(76) limits apply to deep water

Computing…

Controls

Levers. LINKED drives both pods together: either dial sets both azimuths and either RPM lever sets both rpm. INDEP gives each pod its own dial and RPM lever; with one pod fore-and-aft and the other athwartships, the control system holds the athwartships pod to 70 %. JOY replaces the levers with a joystick for harbour speeds below about 5 kn (left pad: surge and sway; slider: yaw, both spring back to centre) and enables heading and position hold. At neutral stick the pods pull inward against each other so small orders change thrust rather than swing the pods.

Pods. The dial sets azimuth only: drag the handle to where the pod should pull the stern; the coloured needle shows the actual thrust direction and strength. The RPM lever beside each dial sets rpm: ahead up, astern down, with a detent at zero; the handle is the order, the coloured bar the actual rpm, which lags (about 30 s to full rpm, 60 s from full ahead to full astern). Dashed lines mark the astern limit and any power or berthing-split ceiling. Astern rpm reverses the propeller, but the system ignores a reverse order above 28 % rpm, so take the rpm off first or swing the pod instead. Pods and bow thruster share one switchboard. Double-tap an RPM lever to stop that pod.

Keys. Port pod AD azimuth, WS rpm; stbd pod JL, IK; bow thruster or yaw QE; joystick ↑↓←→; M lever mode; X zero; Space pause; [] time; P predictor; H head-up; F follow; V chart / split / 3D; C 3D camera (PODS: underwater view of the Azipods; in CHASE, drag down to go below the surface)

Credits

Developed by Khalil Mahboub, Captain & Maritime Systems Enthusiast.

Questions, feedback, or collaborations:
Instagram: @snowskyz | WhatsApp: +1 (514) 574-1719

Typeface. Geologica, by the Geologica Project Authors, under the SIL Open Font License 1.1.

Training guide. Its tips, drills and exercises follow published model tests, standards, port towage guidelines and manufacturers' documents; each statement lists its source and how sure it is (Menu → Training guide → Reference). It is a training aid, not a handling standard: the ship’s own manual comes first. Not for navigation.

Install & offline

Model